How many crafts can you learn in gw2




















Depending on the item in question, you may be unable to unlock it via the Discovery tab. Recipe Sheets come from a variety of sources, including:. There are, of course, more ways to obtain these recipe sheets. If you're looking for something specific, don't just wander around hoping it'll drop - look it up online.

The materials are the things physically going into your item - woods, ores, raw foods, etc. Just like recipes, materials come from a variety of sources. However, we'll outline a few key ways you'll gather materials here. Thankfully, there's a solution. Your bank has a separate tab called your "Material Storage" that is exclusively made to keep materials in.

You can keep a stack of of one item in the Material Storage and there's a slot for every possible crafting item. You don't even have to visit your bank to make the deposit - there's a button in the top left of your inventory that allows you to deposit materials straight from wherever you are. You'll have to go to a bank to get them back out again, though.

In order to make an item, you need to go to a crafting station. Like crafting masters, they're found in every major city and every racial starting map. The production tab holds all the recipes you know for the particular crafting discipline. They'll be sorted into categories and have a color that indicates how close to your crafting level it is and thus how much experience it will provide : in descending order, red, orange, yellow, green, blue, white, and grey.

The discovery tab is a special mechanic that allows you to discover new recipes. It's just four empty slots: you place crafting materials into each slot and combine them to create the recipe. The items you're using must be in your inventory, bank, or material storage. Not every combination of items works, though, and it won't let you combine items that don't go together.

One thing to keep in mind is that you may need more than one of each item to discover a recipe. Weaponsmith makes weapons that almost every class can use so it is second. If these become the standard for dungeon and WvWvW raids, both of these professions may turn out to be lucrative.

One thing to to keep in mind while looking at this chart, however, is that it only takes into account potential demand for items.

The price of items will also be dependent on supply and this will be hard to predict before the game goes live. It seems that jeweler was the most popular profession by a lot. If this trend continues, weaponcrafting professions may be the most lucrative in terms of supply and demand. Also be aware that artificer, jewelcrafting and cooking seem to be the easiest professions to level right now because they are not as dependent on fine crafting materials.

Be aware that this will affect supply. I will talk more about how to sell your goods on the Auction House for profit in part 6 of this guide. Do you want Legendary Weapons? If you desire to eventually get legendary weapons for your characters, you may be interested to know that each legendary weapon requires two components that can only be made by max rank crafters. Update: We now know how to make each legendary weapon! Be warned that they take over two million karma and many many resources to make.

Maxing Every Discipline — Alts or Not? While you can only have two active disciplines, you can swap between them without losing recipes. The cost per swap is 10 copper per crafting level or 40 silver at max level. This allows you to have all disciplines at maximum on one character if you are willing to pay the costs.

Here are the pros and cons to each:. Crafting Basics A: Learning a Discipline Typically the first thing you should do with a new character after doing one or so hearts quest is buy some gathering tools.

I will talk more about this later. The next thing I would do if this is your first time playing Guild Wars 2 is to explore your home city. Once you have decided on your two disciplines, it is time to talk to the master crafter and learn them. It is free to drop one of your existing disciplines and pick up a new one later. It is also fairly inexpensive to pick up a discipline you dropped.

I would do this for two main reasons…. Once you hit level 5, you probably have enough components stored up to begin crafting…. A big user interface will then pop up with a variety of tabs you can pick from. There are four in all…. The first place to begin is to go to your collections tab… If you have been gathering components and sending them to your bank, this is where they show up. In order to start crafting, you actually have to transfer all relevant materials to your inventory.

Note that now might also be a good time to either craft yourself eight slot bags if you have the components, buy them off the auction house or at least buy four of the leather bags you can buy from almost any vendor. Now that you have moved your materials to your inventory, you can switch to the recipe tab and start crafting. The first thing you will need to do is refine your basic materials. You should always do these in batch as soon as you are able to make a new tier because you want to get as many levels as possible through refinement.

You probably do have enough to make some. Hopefully you have some weak blood by now. If you do you can make some level five weapons or armor. You might also want to make yourself some bags and runes if your profession allows it. Crafting Basics C: The Discovery Process You may be tempted at this point to grind your levels on basic things like bags and simple armor.

You should not do this. Guild Wars 2 crafting is discovery based and you level at least twice as fast using the discovery system. My next step is usually to make enough components to begin the discovery process.

In the case of leveling Armorsmith, that means I will need to make some insignias. Once you have enough made components, you can switch over to the discovery tab and begin the discovery process. The first thing you will see when you do this is a bunch of materials on the left.

These are all the materials that are the ingredients of at least one new recipe you can discover. You can select any of them by either double clicking them or dragging them to the right. Note: Charlatan pointed out that components can sometimes appear in red for cooking if you have found all the level appropriate recipes for that component.

Now that you have selected at least one component, you can clearly see how many undiscovered recipes there are that use it note that not all of these will currently be creatable at your skill level.

You can also see the required skill level for the currently selected item. Next I just keep adding components…. Notice that all the other components are now grayed out and I have the option to craft this new recipe. When you click the button, the UI tells you what you have crafted, adds it to your recipe list and gives you the option to make more. If particular, note the large amount of bonus experience we get for discovery.

This is the main reason you generally want to level crafting through discovery. You can level with half the materials you would use just by grinding. Next I will talk about how to efficiently level crafting.

During the beta weekend events we have been able to get to tier three. Here is a chart that shows the tiers as of Beta Weekend 3 I have added the tiers after tier three by searching for recipes. As you can see, there is a repeating pattern of 75 skill point for each level except for tier five which has skill points and tier six which has one skill point. Every discipline except cooking which follows a real world recipe system follows this pattern:.

Intermediate Crafting B: How Each Tier is Structured If you want to level as effieciently as possible, you need to understand the strucutre behind each crafting Tier.

Every discipline except cooking uses a repeating pattern. As you can see, the tier can be split into three sub-tiers of skill, each being comprised of 25 skill points:.

Intermediate Crafting C: Tips for Efficient Leveling Here are some general tips that apply the above information to level as efficiently as possible…. Tip 1: Make your refinements and components as soon as they become available. Refinements and components only give experience for twenty five levels. You will want to front-load them as much as possible because doing so will extract the maximum experience before they go gray.

I always start by doing batch refinement of everything I have collected so far and then make enough components for my discovery process. Read section D for an example of how to do this in practice. Tip 2: Discovery is almost always better than grinding.

The only reason I would grind is if you are making something that you will use bags, gear, multiple runes, etc or if you find an especially easy recipe cooking and artificer have a lot of these low hanging fruit. Also note that jeweler has less recipes than the other professions. You will most likely have to make duplicates from After this, you will have enough recipes to level with discovery. Thank you wildclaw and Lasmrah for bringing this up. Tip 3: You should make items appropriate to your sub-tier when possible You may be tempted to keep leveling a Sub-Tier 1 level item once you hit level 25 because they will still yield experience.

Resist the urge. You will level much faster and more efficiently using the Sub-Tier 2 armor that just opened up. This will mean you will have more available fine crafting components for Sub-Tier 3. Since this is the hardest Sub-Tier to get through, you will need to save as many components as possible. Tip 4: Be adaptable in your level strategy.

Have you been finding a ton of a specific component? Go ahead and discover one of each type of item that component can make. Are you finding an even amount of components? Cherry pick the recipes that use the least amount of materials and make one type of each of those. You should be constantly evaluating what you have available and use the appropriate materials.

The main thing to watch out for is the second set of 25 points. You can get a lot of discovery points making things like runes and sigils if you buy the rare components on the trading post.

Always be searching for cheap fine crafting materials and rare components. Sell you excess materials and buy these cheaply. You will level a lot faster if you do. Tip 6: Become best friends with web crafting databases While most of the general recipes are predictable, you will often miss easy experience like runes and bag discoveries.

I use Guildwars 2 wiki to get a general understanding of what is available to craft and gw2db for its sorting potential. In particular gw2db. This lets you see at a glance what you can craft. As long as you are not completely inefficient you should be able to level quickly and easily. Just making gear you are going to use will almost take you through a tier. The bellow example illustrates this point.

Once I get to level 5 it is time to make some armor and runes to wear! I am also going to try to get twelve bone chips so I can make myself some vital armor. Once I have the materials, I will make myself two eight slot boxes and some level 10 armor. I am going for a defensive character with my warrior so I decide I want toughness this time and make sure I either farm fifteen tiny scales or get them from the auction house. I also need four crystal and molten slivers to make runes for my level fifteen armor.

I am also going to want three tiny scales and three glittering dust to make my last two 8-slot bags. Note that I will start finding tier two materials somewhere in this level range.

Note that at this point, I am probably only one four discoveries away from Skill Level 75 and Tier 2 depending on how lucky I have been with my discoveries. That should be pretty easy at this point. I tested this progression on the Stress test and aside from the comments I have already made it worked as expected.

I ended at 73 skill after bonuses and was able to get to 75 by crafting a couple extra masterwork discoveries. You can practically do it just making items that you are going to personally use. While it is possible to level a bit more efficiently that my warrior did in this example, you can still level crafting while you level up your character and keep yourself geared at the same time.

The important thing to note here is that the xp gain equation takes the requirement for the next level into consideration. This means the leveling curve is flat and the percentage of experience you get towards your next level is only dependent on the item type you are making and how much you exceed that items minimum level requirement. By using these principals and the equations, we can build the following experience gain chart which should be viable for the entire crafting process:.

Observations Non-mathy folks start reading again here. Advanced Crafting B: Tips for the Completionist who is Overleveled One problem serious crafters may face is being overleveled. If you are serious about cooking and leveling multiple professions at once you are probably going to go for completion of each zone. A player must collect materials, discover the recipe if it isn't known, then create the item. Many crafted items have other crafted items as prerequisites; this can lead to a large tree of components needed for a certain item, the best example being legendary weapons.

The production tab shows all available recipes. The color of a recipe's name indicates how close the recipe is to your current discipline level. The colors are the same as for item quality , progressing from F orange for recipes near your current level to E yellow , D green , C blue , B white , then A gray for recipes that no longer grant any crafting experience.

Red recipes appear when you are within five levels of the next level interval, at which point they will automatically unlock. The number after the recipe name indicates how many items you can craft using that recipe, based on the contents of your inventory, bank, and collections. The discovery tab allows you to attempt to mix and match components to find a new recipe.

Drag and drop or double-click items to add or remove them from the mix. When using the discovery pane, you only see items which fulfill all of the following criteria:. Items are highlighted in red when they are part of a valid recipe that require a higher crafting level to discover.

As you add or remove items, you can also see how many possible recipes remain. If there are none, you can press the reset button to start from scratch. Some recipes' ingredients may be beyond your current crafting level. Once a working combination has been entered, players will see one of the following icons:.

This indicates that a valid combination for discovery has been entered; however, if quantities of one or more ingredients are insufficient, the Craft button will remain disabled.

When sufficient quantities of all ingredients have been entered, the Craft button will be enabled and the item may be discovered, permanently unlocking the recipe in the Production tab for all characters.

Placing a crafting material in one of the available slots at a crafting station will result in one of the following messages:. If you find a valid combination of items and have sufficient quantities of each, you will see the following message. Some items have a time gate and limit the number of times an item can be crafted in a period of time.

This is usually for high level crafting materials like ectoplasm refinement. The purpose of time gating is to make crafting valuable for players who have invested into crafting. All items have a limit of one per day daily , which reset at like other daily activities. These items include:. Crafting stations and master craftsmen are found together in every city and certain zones for all crafting disciplines other than Scribe, which are found only in Guild halls. Each discipline has a maximum level of , except Jeweler and Scribe, which cap at Generally, every 75 levels, access is granted to a new tier of recipes.

Although you can unlock recipes for higher level items early, you will be unable to craft the requisite components until you obtain a comparable crafting level. Each crafting level grants a percentage of total experience needed based on your current crafting level.

Achievements and titles are also awarded for attaining certain crafting skill levels. Crafting in a non-maxed discipline earns crafting experience CXP. In addition, characters earn normal experience at the same time.

Leveling a crafting discipline to is equivalent to gaining 10 levels, while leveling to gains approximately 7 levels.



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